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Old Mar 29, 2006, 10:33 AM // 10:33   #1
Frost Gate Guardian
 
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Default Life Sheath + Reversal of Fortune Bug...

I dont have the description of the skill Life Sheath, but it states it will prevent a set amount of dmg...When you cast reversal of fortune on someone who has life sheath, they should gain 80 health (if prot is at 15) when you cast it on them right? But thats not what happens...Even with life sheath on an ally, reversal still reduces the amount healed by the dmg taken. Example: I casted life sheath on someone, they were taking no dmg. I cast reversal on them and I see a +23 next to their name. If life sheath was working properly shouldnt it be a +80 because the dmg is already at 0. Its like your preventing the same dmg twice. Sorry if i cant explain what I mean properly..
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Old Mar 29, 2006, 02:36 PM // 14:36   #2
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It could have been that the life sheath ended, b/c i know those dredge still do a lot of damage :S, maybe or that the thing was stripped.
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Old Mar 29, 2006, 04:55 PM // 16:55   #3
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I think that's how the two work together. Reversal of Fortune (rof) takes effect before Life Sheath which is the more sensible way the two should stack.

For example your ally has a life sheath with 100pts of absoption left and you cast a rof (max 80) on that ally. If that ally gets hit for 23 damage, rof reverses all 23 damage to 23 healing and the life sheath remains with 100pts of absorption left. If that ally got hit for 200, rof reverses 80 to healing leaving 120 as damage which nets to 40 health loss which should then be absorbed by life sheath leaving you with with 60pts of absoption left.
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Old Mar 29, 2006, 06:36 PM // 18:36   #4
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^^ exactly that is how it is working.

i loved life sheath as much as i love reversal - and that is a lot
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Old Mar 31, 2006, 07:22 AM // 07:22   #5
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Quote:
Originally Posted by dawnrain
I think that's how the two work together. Reversal of Fortune (rof) takes effect before Life Sheath which is the more sensible way the two should stack.

For example your ally has a life sheath with 100pts of absoption left and you cast a rof (max 80) on that ally. If that ally gets hit for 23 damage, rof reverses all 23 damage to 23 healing and the life sheath remains with 100pts of absorption left. If that ally got hit for 200, rof reverses 80 to healing leaving 120 as damage which nets to 40 health loss which should then be absorbed by life sheath leaving you with with 60pts of absoption left.
So... you are telling me that Life Sheath absorbs the net health loss? Interesting... I would assume that you will get 80 reversed, Life Sheath would knock down 100 more and then you will take 20 damage. In other words, you are going to get a net heal of 60 out of the whole thing. What you are telling me is that the 80 heal from RoF gets factored in the rest of the damage before that damage is taken to Life Sheath to absorb? If this is true, I just found my new favorite prot elite.
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Old Mar 31, 2006, 09:51 AM // 09:51   #6
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i thought it would depend on which enchantment is up first... but somehow it always seemed to work the same way - reversal will be triggered first all the time.

let's make it a bit technical ^^
all variables are to be understood as "addition/subtraction to/from current health"
X (X<0) amount of damage from attack
R (R>0) reversal healing ability
L (L>0) life sheath absorption: L1 life sheath before attack, L2 life sheath after attack

now to explain what is happening in 3 simple lines

ally gets hit for X damage and reversal is triggered:
(1) for (X-R) > 0 => reversal heals for X ; L2=L1
(2) for (X-R) < 0 => X-R damage get through => Life Sheath is triggered: L2 = L1-(X-R) = L1-X+R
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